Have a Nice Death Roadmap#1
- Magic Design Studios
- 8 mars 2022
- 1 min de lecture
Dernière mise à jour : 8 juin 2022
A Note from the Developers
Greetings Mortals,
We wanted to officially welcome you to Death Incorporated, home of Have a Nice Death.
When we first came up with the concept for this game, we knew we wanted to create an unforgettable Roguelike experience with our own dark and charming twist. We brought this vision to life by melding detailed animation with top-class action gameplay.
We understand that achieving this goal will not be possible without the support of our community. That’s where Early Access comes in. This pivotal stage in the game’s life cycle will be used as a method of refining Have a Nice Death in tandem with our growing community. Over the course of Early Access, we’ll be gathering feedback directly from our players to help shape the game.
As you explore the halls of Death Inc for the very first time, we wanted to remind you that this is just the beginning for Have a Nice Death. Throughout the coming months, we will be releasing regular content updates which add new Mortality Departments, enemies, weapons, curses, spells and other surprises!
We could keep talking about Have a Nice Death until we’re six feet under, but instead we’ll let you hop into the game before the paperwork piles up.
Thank you for taking the time to explore Death Inc and we sincerely hope you Have a Nice Death!
-Magic Design Studios






I really appreciate how detailed and well-structured this article is. It makes it easy to explore every category and discover new shows worth watching. During my reading session, 10.0.0.0.1 appeared in my notes, and I decided to leave a comment because this content truly deserves recognition. Keep publishing such excellent updates.
The physics can be surprisingly tricky. I thought it would be easy at first, but Drive Mad definitely requires patience and precise timing on later stages.
Joli message des développeurs ! L'accès anticipé pour Have a Nice Death semble très prometteur et j'ai hâte de voir comment vos retours façonneront les futures mises à jour. Pour changer d'ambiance et faire une pause arcade entre deux runs, n'hésitez pas à jeter un œil à fish eat fish, le concept est simple mais redoutablement addictif. Bon courage à toute l'équipe pour la suite du développement !
Ce jeu a l'air génial, j'adore le concept de la mort en mode roguelike ! En attendant la sortie, je me suis aussi amusé avec Arrow Puzzle, un petit casse-tête sympa pour patienter.
What stood out is the developers' focus on building a long-term experience with regular updates, new enemies, and fresh content. It feels like a game growing together with its audience. Likewise, cobb can move keeps players engaged through exploration, hidden details, and finding smarter ways to progress.