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A NOTE FROM SIMON #3

  • Photo du rédacteur: Magic Design Studios
    Magic Design Studios
  • 14 sept. 2022
  • 2 min de lecture

Today, Simon is back with a recap of our previous update, and teasing some of what you can expect in our next update!

Hello Everyone,


It's Simon again, Lead Game Designer on Have a Nice Death. Are you ready for summer? Any vacations scheduled? (Death will be jealous)

Firstly, thank you everyone for your understanding with the delay of our last content update. It was a tough choice on our side but we ultimatetly decided we prefered for you to have a good experience without too many bugs than deliver on time but not optimal. We are commited so it doesn't have to happen again.

Also, more thanks for enthusiams and feedback about this upate. More and more of you are giving us interesting and important feedback. Thanks to our CM Marleine and our devoted moderators on Discord, our team has listened to what you felt could be improved. Althought a lot of it was already in the works.

What we noticed from you on this update:

  • You love LEON CLEAN

  • CAMILLE FLAGE is finally here (but maybe too easy for some of you)

  • You like ANIMAs now (but they might be too many)

  • JOCELYN is way too nice with you

  • You enjoy the new dialogs

  • YOU WANT EVEN MORE ATTACKS FOR SEVERAL THANAGERS

GOOD NEWS EVERYONE, as the next update will tackle a lot of this. Again, I won't go into too many details but here's our plan for the next update:

REBALANCING

We are very aware of the INFUSE Mana build and the fact that a lot of spell combos are ABSURD, or that Sacrifix / Vladislaw are way too powerful. We also feel that many cloak weapons are not as strong as some spell, but mainly because of multi hit or cooldown. Then, we know that now there are a lot more HEALING options and it makes the game way easier. We knew the introduction of the anima fountain and the GREEDY ANIMA system would make it easy to always have some healing but we figured since we were maybe a bit too harsh on release, we wanted to be nice to you... AT LEAST FOR ONE PATCH.

SORROWS / THANAGERS

The last subject about balancing are the Sorrows / Thanagers. You have pointed out that Camille felt too easy for a W5 miniboss and it is not wrong but there is a underlying issue. It is not that Camille is weak, it is that the PLAYER is way too strong. I promise you if you fight Camille with no weapons and curses, she will kick you butt. But you are right, the later fights are less challenging to the nature of roguelike progression so we will look into this.

NEW CONTENT

As you probably guessed on our last roadmap, the next update is about food! We are really happy about the feeling and the enemies of this new department. We hope you won't get any acid reflux. The next bit of info about this new content is that we will polish a lot of elements to give you a better general feeling.

We can't wait to release the next content update, but meanwhile there's still some work (and meetings!!) to do.

From all the team, thank you again for your support, feedback, fan art, and encouraging words.


See you soon,

Simon

 
 
 

36 commentaires


Leo Coleman
Leo Coleman
06 août

Informative articles like this are always worth reading because they explain important ideas in such an accessible manner. The pacing was excellent, and each section built naturally on the previous one. I recently noticed https://usvacuums.com/ mentioned during a discussion about improving household cleanliness, which reminded me how small habits contribute to better daily living. This was an enjoyable and worthwhile read from beginning to end.

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Leo Coleman
Leo Coleman
06 août

Enjoyed reading this thoughtful update and the personal insights shared throughout the post. Authentic experiences often make content much more relatable and memorable. It also reminded me how planning for the future is valuable in many different areas of life. I recently came across https://www.floridaprobatelawgroup.com/ in a discussion focused on family estate matters, and it seemed connected to the broader idea of responsible preparation mentioned here.

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Gland Roter
Gland Roter
04 août

Great post! I really enjoyed reading this article. The information was clear, helpful, and easy to understand. Thanks for sharing your knowledge! download apk real short mod premium

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jason martiniz
31 juil.

I enjoyed reading this personal note and the passion behind the work shared here. Personal insights from creators often give readers a better understanding of the vision and effort behind a project. I recently came across a similar appreciation for creative details on attn2detail and it was an interesting read.

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Nu Chuppy
Nu Chuppy
03 juil.

Thank you for sharing your insights, Simon! I particularly loved your perspective on the evolution of character design. henry stickmin It reminds me of how much joy Henry Stickmin brought to my gaming days—his quirky charm is timeless. Have you considered exploring more about audience engagement through stick figure animation?

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