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Unruly Heroes, video game, action, adventure, XboxOne, PS4, Nintendo Switch, 4K, epic

A NOTE FROM SIMON #3

Photo du rédacteur: Magic Design Studios
Magic Design Studios
14 sept. 2022
2 min de lecture

Today, Simon is back with a recap of our previous update, and teasing some of what you can expect in our next update!

Hello Everyone,


It's Simon again, Lead Game Designer on Have a Nice Death. Are you ready for summer? Any vacations scheduled? (Death will be jealous)

Firstly, thank you everyone for your understanding with the delay of our last content update. It was a tough choice on our side but we ultimatetly decided we prefered for you to have a good experience without too many bugs than deliver on time but not optimal. We are commited so it doesn't have to happen again.

Also, more thanks for enthusiams and feedback about this upate. More and more of you are giving us interesting and important feedback. Thanks to our CM Marleine and our devoted moderators on Discord, our team has listened to what you felt could be improved. Althought a lot of it was already in the works.

What we noticed from you on this update:

  • You love LEON CLEAN

  • CAMILLE FLAGE is finally here (but maybe too easy for some of you)

  • You like ANIMAs now (but they might be too many)

  • JOCELYN is way too nice with you

  • You enjoy the new dialogs

  • YOU WANT EVEN MORE ATTACKS FOR SEVERAL THANAGERS

GOOD NEWS EVERYONE, as the next update will tackle a lot of this. Again, I won't go into too many details but here's our plan for the next update:

REBALANCING

We are very aware of the INFUSE Mana build and the fact that a lot of spell combos are ABSURD, or that Sacrifix / Vladislaw are way too powerful. We also feel that many cloak weapons are not as strong as some spell, but mainly because of multi hit or cooldown. Then, we know that now there are a lot more HEALING options and it makes the game way easier. We knew the introduction of the anima fountain and the GREEDY ANIMA system would make it easy to always have some healing but we figured since we were maybe a bit too harsh on release, we wanted to be nice to you... AT LEAST FOR ONE PATCH.

SORROWS / THANAGERS

The last subject about balancing are the Sorrows / Thanagers. You have pointed out that Camille felt too easy for a W5 miniboss and it is not wrong but there is a underlying issue. It is not that Camille is weak, it is that the PLAYER is way too strong. I promise you if you fight Camille with no weapons and curses, she will kick you butt. But you are right, the later fights are less challenging to the nature of roguelike progression so we will look into this.

NEW CONTENT

As you probably guessed on our last roadmap, the next update is about food! We are really happy about the feeling and the enemies of this new department. We hope you won't get any acid reflux. The next bit of info about this new content is that we will polish a lot of elements to give you a better general feeling.

We can't wait to release the next content update, but meanwhile there's still some work (and meetings!!) to do.

From all the team, thank you again for your support, feedback, fan art, and encouraging words.


See you soon,

Simon

 
 
 

46 commentaires


davids0miller1
il y a 3 jours

That's exciting news—recaps and teasers always build anticipation! For capturing and sharing updates creatively, dazz pte. ltd offers great photo and video editing tools. Both keep audiences engaged and looking forward to what's next. Thanks for sharing!


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Aalyan Abdullah
Aalyan Abdullah
il y a 5 jours

This was a great read! I liked how the information was presented in a clear and organized way, making the main ideas easy to understand. Thanks for putting together such a useful article. Looking forward to reading more of your work! xnx apps

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kim08wexler
16 oct.

Thanks for prioritizing quality over speed—players appreciate a polished experience. For planning your budget, palgakalkulaator 2024 can help calculate salaries accurately. Both thoughtful updates and financial tools support better outcomes.


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lalo01salamanca
21 sept.

That sounds like an exciting update recap and teaser! For fans of sandbox adventures, exploring tools like hack block hood can add even more creative fun to your gameplay. Both keep the community engaged and eager for what's next. Thanks for sharing!

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sebastianrobinson
11 sept.

Reading through Simon's dev notes in "A Note from Simon #3" gives an authentic look into the delicate art of balancing roguelike combat and player progression during early access development. It is refreshing to see the lead game designer address community feedback directly—especially acknowledging that over-tuning healing mechanics through the Anima fountain or letting Infuse Mana spell synergies run wild can accidentally deflate end-game tension. I was reading through some thoughtful perspectives on game design philosophy, combat loop pacing, and early access roadmap communication over on Veergame earlier today, and discovering how transparent dev communication builds player trust shows why community-driven updates keep action titles thriving.

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